Today, forecasters were located over the MLB and TBW CWAs for a marginal risk over the FL peninsula. Stationary frontal boundary right over the peninsula, with some sea breeze boundaries right along the coastline. Today, I was simulating a forecaster at the MLB office.
Figure 1: SZA Comparison ECONUS Product
- Around 18Z, I noticed the SZA product had better resolution for analyzing cloud top structure, and picking out some finer details.
- The SZA and RGB product became more similar later in the afternoon, which is expected. Resolution began to improve on SZA compared to RGB closer to sunset.
- The CTC product was great for identifying rapidly developing storms during this event. There was one impressive cell that developed by Kissimmee, and the CTC product highlighted these cloud tops very well.
- From a forecaster perspective, it helped me to pinpoint an area that needed further analysis, and my team and I decided quickly afterwards that a warning needed to be issued for this storm.
- The speed product was also helpful for visualizing storm motion. Rescaling the product back out to the CONUS scale helped put into perspective where faster moving storms were located.
- Additionally for the OCTANE suite, I paired the MesoAnywhere, LightningCast spotlight, and MRMS data in a perspective. In this perspective, I had the “red” 0-10 minute values flashing, and semi-transparent, so you could see the data below the stoplight.
- Stoplight was very helpful in the DSS realm. I used it for a quick guide to respond to partners about event precautions.
- Something very interesting that was noticed on the WVT imagery, was sea breeze moisture moving in on the FL east coast. I toggled with the colormap a little bit, making the minimum be 0.2, and the maximum be 1. This makes it a little easier to watch the darker colors, representing the moisture, move in from the ocean. Very interesting feature to capture on the simulated satellite imagery!
- The 5.15 imagery did not seem to capture this as well, which makes sense as the sea breeze was probably a very shallow feature.
